Spy comic strip first appeared, comedy weapons have come a long way. And not just when it comes to the puzzles and level layouts but even the weapons, which should have been one of the game's key attractions. It all points to the fact that, fundamentally, the game smacks of a lack of imagination. Which, as you might imagine, makes for a pretty boring game, as does the fact that it often just isn't clear enough where you're supposed to head next or what you're supposed to do when you get there.Ĭue a lot of aimless meandering and general tedium, which isn't relieved by the puzzles - they're either stupidly easy or impossibly illogical, making this a game that won't entertain anyone of any age for very long. Even when you do come across an enemy, they're generally far too thick/slow/both to present much of a challenge. Levels also tend to be sparsely populated and feel rather empty.
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And they don't get any better as the game progresses - all the environments have the same basic layout with a series of puzzles built around a central hub, which, annoyingly, you'll find yourself returning to again and again. Things start to get awkward right from the very first level, when it becomes clear that a lot of backtracking is on the menu.
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As either Black Spy or White Spy (it makes no difference which you choose), your mission is to make your way through a series of environments - including a mysterious mansion, a deserted fairground and a space station - defeating enemies, solving puzzles and ultimately defeating your oppositely-coloured nemesis. Spy offers three options for the single player, the main one being Story Mode. And problem is, adding a platform element, making it 3D and sticking it on Xbox hasn't helped much. Problem was, the game wasn't actually much cop even then. See, when the game first appeared on the aforementioned ZX Spectrum (and C64 let's not forget) some two decades back, it was one of the first titles that let you go head-to-head on a split-screen with another player, setting traps for them and watching with glee as they enjoyed faceful after faceful of pixellated pain. When the likes of Pong and Space Invaders appeared all those years ago, who could have imagined that one day the shops would be filled with the varied array of third-person action-adventures set in gritty urban environments we see today.Īnyway, if you were to sit down and draw some kind of timeline depicting the evolution of games - who knows why, perhaps in a bid to make small children understand what we had to put up with before proper 3D graphics and analogue controllers came along or something - the original Spy vs. Some pieces of furniture also contain 'remedies' which match up to specific traps - these allow a trap to be defused, but can only be fetched one at a time.It's been more than forty years since Black Spy and White Spy first started trying to do each other in on the pages of MAD magazine, and what a lot of stuff has happened since then - the Sinclair ZX Spectrum, the end of the cold war, the emergence of the Internet, the invention of McCain's Chinese Chicken flavour Micro Wings, to name but a few key events.Īnd what a long way games have come, too. Strategy is introduced by limiting the quantity of each trap a spy can use, and by allowing the traps to be triggered by either spy.
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These traps are triggered when a spy searches a piece of furniture for an item or opens a booby trapped door, resulting in a cartoon style animation showing the subject being shot, blown up, etc, and floating up to heaven as an angel.
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As well as hand-to-hand combat (achieved by directional pad left and right or up and down when the spies are in proximity to each other) the spies can place traps on the furniture and doors which occupy the playing area. Higher levels have more rooms, and therefore a larger play area. The arena is an embassy, constructed from a series of interconnected rooms laid out on a grid pattern. Each spy has a personal countdown timer which depletes by 30 seconds upon each death. While searching for the items, traps can be laid to take out the opponent (or the player himself, if careless). The object of the game is to collect various secret items in a briefcase and exit the building through a door to the airport before the opposing player, or before the timer runs out. Spy, is about the slapstick antics of two spies trying to kill each other with improbably complex and elaborate traps and weapons.